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Advanced Setup

This section will teach you special things you can use to modify content to your needs.

Random Content

In the file content_search.dat (found in installation folder) you can define where to get what content. By default you have things setup for images, videos, links and articles. Please keep in mind that you might violate other peoples copyright when using there content for your article.

You can later make use of this by using %random_<type>% in your article or wherever you want it. Type can e.g. be image (%random_image%) or video (%random_video%).

A normal usage:

seperator=<div class="fleft">
result=<img src="%content%" alt="%search%" title="%title% (C)" style="max-width:500px;">

This does a search on and pulls the found images from it.

A special usage:

result=<img src="%spinfolder_data_url-c:\some\folder\with\images\%" style="max-width:500px;">

This is simply taking a random image from your defined folder and makes a data URL from it.

urlURL to get the content from. Use the place holder %search% here if wanted. It is replaced with keyword or anchor text of the project making use of it.
typeDefines the type (can be anything you like and can later be used with %random_type%
seperatorThe separator (notice spell error) that is used in html source to separate the results.
content*, title*, author*The different variables that can be filled. Use *_front and *_back to get the right content.
resultThe actual result that is delivered. You should use the variables here of course.
replaceWill replace things from the content with something else.

User Agents

In the file user_agents.dat (found in installation folder) you can define what User Agents should be used when downloading or submitting content. A randomly chosen string is taken from that file for the whole submission process to one site.

Text captcha solving

The file text_captcha_extract.dat (found in installation folder) is used to find the answer in text captcha questions itself.


Example: <label for=“commchallenge_answer”>|Please type the word|below. <strong>(required)</strong>

This will search the downloaded page for the string in FRONT and till take the content found between the last FRONT and first BACK string.

Math captcha substitution

The file calc_replace.dat (found in installation folder) is used to search for certain words in text captcha questions and replace it with numbers or math operators (+, -, *, /).

Format: search=replace Example: one=1

Recorded text captcha answers

When you answer questions like “What color has the sky?” and the submission is detected as successful; the question and answer is saved to a file located in your application data folder called text_captcha.dat.

Format: Question$FFAnswer
Example: A RED truck is what color?$FFred

The $FF is the ascii code of the character as it's an invisible char you can not see here. Maybe open it in a hex editor to see what I mean. Now each time the same question appears, it is answered automatically without you getting asked. You can also set things up to save unanswered questions to a file in Options→Advanced→Save unanswered questions to file….

Character Spinning

The file charspin.dat is used to take one character of your article and replace it with something that looks the same but is actually a different char.

Format: character|replace with variation 1|variation2|…
Example: Z|&#918;|&Zeta;

But this is only used for content that allows html syntax. This is not used for BBCode or Wiki engines.

Address Data

The file engines\address_data.dat holds all the addresses used during submission when e.g. a location or country has to be filled. Some people however might want this to be there real address. In that case you have to modify this to the following:

Format: Country,State,City,ZIP,Street,phone

Names (First and Last)

The file engines/names.dat (first namae) and engines/lnames.dat (last name) hold names used during submission. You can change this to your needs to e.g. containing only your real name if wanted.

Generic URLs

The file engines/generic_urls.dat holds URLs that will be used to place random URLs in your article (if wanted).

Format 1: URL using %anchor_text%

This will create a link to with a topic of the chosen word.

Format 2: URL#keyword1, keyword2,…
Example:,SEO,Search Engine Ranker

When your article has e.g. the word SEO in it, it can happen, that a Link to is placed.

Generic Anchor Text

The file engines\generic_anchor_text.dat holds anchor texts that will be used to place links to your URL when that generic anchor text option is used. This is in fact important to not over optimize your website with exact anchor texts but also have generic once point to it with e.g. “website link” or “go here”.

Auto Anchor Content

The files engines\auto_anchor.dat and engines\auto_anchor-article.dat (articles only) is used if you do not add a %link% or <a href=“%url%>%anchor_text%</a> macro into your article or “about yourself” field.

The whole file is read, spinned and the output should have the mentioned macros included. The text is than either added to the end of the content (article) or at a random position (when sentences close) in the content.

Generic Fields

the file generic_fields.dat holds information on how to fill web forms if the script for that site is not defining things. The line in it with *Facebook*=%Facebook_URL% e.g. will fill every input field where facebook is in the variable or caption before the input field with the entered Facebook URL.

search_engine_ranker/advanced_setup.txt · Last modified: 2015-07-15 13:29 (external edit)